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Software Engineering and Computer Games by Rucker, Prof Rudy Paperback Book The

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Item specifics

Condition
Very Good: A book that has been read and does not look new, but is in excellent condition. No ...
Title
Software Engineering and Computer Games
Book Title
Software Engineering and Computer Games
ISBN
0201767910
EAN
9780201767919
Type
Textbook
Binding
Paperback / softback
Date of Publication
2002-11-12
Publication Name
Software Engineering and Computer Games
Language
English
Release Title
Software Engineering and Computer Games
Artist
Rucker, Prof Rudy
Brand
N/A
Colour
N/A
Publication Year
2002
Format
Paperback
Subject Area
Multimedia
Item Height
156mm
Author
Rudy Rucker
Publisher
Pearson Education (Us)
Item Width
234mm
Subject
Computer Science
Item Weight
1819g
Number of Pages
648 Pages

About this product

Product Information

There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science. - Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process. The book covers nine topics: - Basic software engineering principles and techniques. - How to organize and complete a substantial software project - Practical examples of object-oriented design and programming. - The design of computer games. - Simulating physics inside our computer-generated worlds. - Artificial life, or how to simulate live creatures inside a computer program. - How to use two and three-dimensional computer graphics. - Windows programming with the Microsoft Foundation Classes, or MFC. - How to develop a project using Microsoft Visual Studio (Either Version 6.0 or.NET) The game engine accompanying the book is an open source C++ framework (the POP Framework), available together with other accompanying material from www.rudyrucker.com/computergames The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games. Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.

Product Identifiers

Publisher
Pearson Education (Us)
ISBN-13
9780201767919
eBay Product ID (ePID)
86566953

Product Key Features

Subject Area
Multimedia
Author
Rudy Rucker
Publication Name
Software Engineering and Computer Games
Format
Paperback
Subject
Computer Science
Publication Year
2002
Type
Textbook
Number of Pages
648 Pages

Dimensions

Item Height
156mm
Item Width
234mm
Item Weight
1819g

Additional Product Features

Country/Region of Manufacture
United States

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WORLD OF BOOKS LIMITED
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  • EL 996857788
  • ES N8267548I
  • FR 27823676960
  • GB 922696893
  • IT 00185819992
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  • 06437594
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World of Books Ltd

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